Real and Virtual Worlds : Week 9

XIN XIONG
4 min readMay 16, 2021

This week I focused on how to bring the interaction and movement inside a vehicle together.

The thing I did not manage to do is to make the AI active by flip one’s hand, and the key point is I need to tell the program to have a compare the data store as a variable and last time I fail to do it because I don’t quite understand what a variable means and for this part I learned a youtube tutorial for a “variable” break down. This is how I did it.

By compare the float given by “get” function I managed to let the AI active by flip player’s hand.

Now I need to chain the interaction with vehicle’s movement. But first I would like to do the welcome scene of this game, and this scene will make the player more feel like they are here instead of “suddenly and I was in the game.”

Since the origin purpose of this game has changed a lot from last time, I now have developed the narrative side as protagonist, we , the player need to help this little AI to get his pieces of fragments of access to his database by travelling around and collect the interests of local.

As the goal of this game is to make chance for people to have a tour and to have a tour is to see the interests, hear the tales and feel the beauty, the narrative of this game is also combined to the goal of a “tour” experience.

I am currently writing all the script down in a simple way and tell the player a story of a AI trapped in a virtual space and he need to find the lost fragments of data by travelling with the little AI.

And I made a lot of technical process during this week.

  1. conversation: I gave voice to the AI by text to speech to make the dialogs and still considering if I need to change the sound to make it more natural.
  2. I made a warm welcome scene with some guidance.
  3. I made a prototype of the interaction system, and now the development will be more adding content instead of crossing the river by feeling the stones.

I experienced some 360 vedio this week, including “Tokyo at night, Japan. Aerial 360 video in 12K” (https://www.youtube.com/watch?v=O6tQF7CIMII) and the experience was really awesome. I can feel the shape and flow of a city and the city lights are all far beneath my feet but I don’t fell any uncomfortable in the flow, maybe because of a feeling of imerssion and, yes, I had to say it is something different. Really good.

About the reading part, I had a overall viewing about the two podcasts in the ppt file and what impressed me most is the first one Voices of VR Podcast #502: An Elemental Theory of Presence + Future of AI & Interactive Storytelling, and the example it gave about what role will AI play in the narrative world. It was exciting to know that we, as the player, will one day be one part who actually create the story instead of experience the story, and what also make me feel sad is the limitation of our reality, our current stage at realizing them.

As VR and game itself, is always considered as the “drug” that one will rely on in the future, and people look into the things from a really evil point of view, this is the limitation of our mind in this era.

Leave the topic of VR/AR and so on, it takes a real huge step for people to realise what changed their life during years, cause a concept of change is never a matter of event, but in a style of time. People in 50 years ago will never accept that after 50 years machines and screens will be the most common thing we live with because that is not their reality, and now we live in our reality which contained in screens and served by machines. Many thoughts that how virtual reality stuff will ruin our life never give a thought that : in fact, our reality years later is contained by the virtual world, but never the real one where we have our body preserved.

Back to the one thing impressed me most, where the writer use an argueing couple as example, it is really cheering to see the posibility that how AI will affect the form of story we are about to experience, it is a great direction for game designers and it will break the barrier of the demension between the player and the narrative itself, to give us a real “narrative immersion”.

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