Real and Virtual Worlds : Week 8

  1. Interaction with radio : still in the plan , and should be able to carry out
  2. Windflow : In the plan , should be able to carry out
  3. A decoration to represent the inertial : In the plan , should be able to carry out
  4. Front offset when vehicle speed down , in the plan , still looking for solution
  5. Driving will be not able to be in the plan now , as I tried really tons of solution and failed
  6. NPC support , developing , and it will be the main part that I will focus on since driving are no more included in this game.
NPC support
playmaker breakdown
AI imteraction plan
  1. I might know little things on scene modelling, but I know few about coding. On solving the problem to let my oculus touchpad to cast a ray, I used a entire afternoon to google and test relative scripts…That was a nightmare. Also you might feel impossible for me to develop such a interaction system, and I finally turned my head back to playmaker, and I have already got some little experience by Alex’s project. It is still tough for me to finish the job by myself and I will try really hard.
    The interaction that you hit the index button down and summon your little AI guidance, and pair it to your UI/canvas, this single action cost me 6 hours to google and solve, but things will getting better as I’ve got more understanding on coding.
  2. Performance issue
    As I mentioned in the last pages, I spent tons of time in PBR workflow to obtain a better looking, as I would prefer to work in industry in the future, this time is worth paying and I am doing good in looking now.
    However, it also need more attention to the performance as I noticed that there are many situations when I am running a performance count, the frame per second drop under 80 when immersion may break. I may look for unity intergration for some modification on performance after all the layers of work done.

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MA GAME DESIGN

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