Final Project [Flora] Blog#4
Some UE4 content relates to my project today.
My game concept is about a top-down view sci-fi, and I learned a lot about how to make such a thing in the youtube link. https://youtu.be/nI1KcW3mjAA
Camera: With the default camera setting, the angle is not locked and the angle is variable instead of my steady view in the plan. We need to change the distance of the camera to the player dynamically with W and S and move the character with A and D. But first I need to rotate the camera to make it more top-down-like.z
Then I need to figure out the right angle to put my camera.
Our game contains an important feature that players can zoom in and out of the viewport to check themselves in the universe.
I find some tutorial series on youtube about Unreal engine blueprint and all the approaches taken are pretty similar as I thought, just bring the arm length of the camera as a param and give an input method to change it.
With everything set up, we can achieve this:
And players will see more and more surfaces of stars in the last view where they are actually really small.
Next post I will do some layout about the relationship between the scene arrangement and the narrative.