XIN XIONGNice little UE dirty tricks.¬r.RHISetGPUCaptureOptions=1解锁每个着色器pass的draw消耗Feb 14, 2023Feb 14, 2023
XIN XIONGUE Render Target实现草地交互(1)对于一片草地,为了模拟风、碰撞、粒子交互,我们可以引入一个全局向量场Vector Field,来记录每一个图元的受力情况。Feb 6, 2023Feb 6, 2023
XIN XIONGFinal Project [Flora] Blog#6I know we have little time left for design when we are sitting at home resting for a study break. I am aiming at the best visual quality in…Aug 16, 2021Aug 16, 2021
XIN XIONGFinal Project [Flora] Blog#5As time pushes to the middle of August, the blueprint of my game is written and I am doing everything in the plan.Aug 10, 2021Aug 10, 2021
XIN XIONGFinal Project [Flora] Blog#4Some UE4 content relates to my project today.Aug 1, 2021Aug 1, 2021
XIN XIONGFinal Project [Flora] Blog#3Since the last section, I had a general direction that I will make a walking simulator that contains some degree of narrative that happens…Jul 18, 2021Jul 18, 2021